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* Removed center spawns in FFA Tournament Grounds for balancing purposes * Fixed visual issue with large doors in Fighting Pit not visually opening So do what you do best Knights, die more! * Added more tickets to the map Fighting Pit. * Fixed an issue where female heads would reset to male head (Malric's grandmother could not be more excited!) * Fixed white/grey hair colour not being able to be equipped. * Fixed hair not adjusting to the characters head sizes * Removed various exploits used to equip locked items * Fixed issue where Crossbowman could get disconnected from server during regular gameplay * Fixed a crash during post-game screen transition * Fixed a crash that could occur when dismounting a ladder * Fixed a PS4/PS5 crash that occurred when loading into the tutorial
#Chivalry 2 countdown series#
* Fixed an Xbox crash that occurred when resuming from a suspended state (while on the Store menu), and when attempting to use save data from an Xbox One X console on an Xbox Series S console
![chivalry 2 countdown chivalry 2 countdown](https://cdn.videogamesblogger.com/wp-content/uploads/2020/07/Chivalry-II-Screen-3-2048x1152.jpg)
* Fixed animation stutters with combo to (alt) feint * Fixed server physics for interrupts not playing animations * Fixed animation freezes after getting hit during a heavy slash feint to jab with a shield * Fixed legs being stuck in idle while moving around and fighting * Removed sliding that occurred when attacking while strafing forward in third-person * Fixed an animation break that occurred when attacking right after Parry recovery * Fixed animation popping in 1P/3P when cancelling attack into another attack * Fixed sprint turn animation not being in sync between clients in third-person * Visually fixed the players feet not moving during a jump and when landing a jump
![chivalry 2 countdown chivalry 2 countdown](http://crossfm.co.jp/contpgms/imgsrc/w_content_1_20210628132147.jpg)
* Fixed an issue where picking up a damaged constructible would cause it to be invulnerable next time it is placed * Added a cooldown when using a Kick into an attack * Added missing impact sounds and impact sparks * Temporarily disabled 1 handed spear to rework animation sets and make it more readable * Fixed a bug with the Greatsword parry where player collision would not match their position when their parry was broken * Fixed an issue where initiating a combat action immediately after doing a VO line did not work. * Fixed an issue where player could get stuck with fists and unable to attack after climbing ladder Friendly archers are better at this already! * Bandage kits no longer deal damage to teammates. * Fixed server movement corrections on dodging and jumping (caused visual jittering to occur for players) * Kick/Jab/Special cooldown is now refreshed when entering Interrupting states * Fixed attacking queuing issues, so players will now be able to more successfully initiate a follow up parry, attack, or dash * Active riposte and counter durations now continue for remaining duration if attack is feinted/transitions to heavy attack * Fixed an issue where players visually sprinted sideways too much in third-person. * Reduced players' ability to significantly backwards drag before a swing * Fixed some movement correction that happened while jumping * Improved overall performance during the Lionspire banner stage * Fixed a performance issue where player corpses would negatively impact performance. * The Xbox Series S will now play at the intended 60 frames per second! * Party members will now see a voice indication in the UI for themselves and other party members when speaking * Set party voice playback to use same device output as the game audio * The party member icon will no longer disappear from the scoreboard after being in a party while loading another session from a prior one. * The queue timer will no longer continue to countdown if ownership is transferred from the party leader after starting a matchmaking session * Accepting a party invite while in-game will no longer cover the disconnects prompt with the controls screen * Fixed an issue where a party member was not brought into the game with the game leader when using the server browser
#Chivalry 2 countdown Pc#
* PC – If you are in a match and accept a party invite on PC, you will now be sent to the main menu to join the party * Added a visual indicator that someone in a party cannot be invited to another party * Fixed an issue where parties dropped out after a match ended and were unintentionally sent back to the main menu
#Chivalry 2 countdown update#
We expect more improvements in the next update as well. For example, if a player is invited to join a party but is already in one, you will receive a message stating ' is already in a party. * PC – Fixed an issue with online presence not updating properly which prevented players from joining and getting into games as a party.